### Argumentation for Server Usage:

#### Data Centralization:

**Pro:** Enhanced Data Management - A server-based approach allows for centralized data management. Storing card information and user preferences on a server facilitates easy updates, maintenance, and scalability, ensuring a seamless gaming experience for users.

#### Real-time Updates:

**Pro:** Dynamic Content Delivery - A server enables real-time updates to the card database or gaming platform. This dynamic content delivery ensures that users have access to the latest game versions, card sets, and any modifications without requiring physical hardware updates.

#### User Account Management:

**Pro:** Personalized User Experience - Server-based systems enable user account management, providing a personalized gaming experience. Users can maintain profiles, track game statistics, and customize preferences, enhancing engagement and inclusivity.

#### Collaborative Gaming:

**Pro:** Multiplayer Interaction - A server facilitates multiplayer gaming, enabling visually impaired users to engage with sighted players seamlessly. Server-based communication supports synchronization among players, ensuring a synchronized and enjoyable gaming experience for all participants.

### Argumentation Against Server Usage:

#### Latency Concerns:

**Con:** Potential Delay in Information Retrieval - Server communication introduces a potential source of latency, which may result in delays in retrieving card information. For real-time applications like gaming, minimizing latency is crucial to maintaining a responsive and immersive user experience.

#### Dependency on Internet Connectivity:

**Con:** Limited Accessibility in Offline Environments - Relying on a server implies a dependency on internet connectivity. In environments with unstable or no internet access, users may face disruptions, hindering their ability to enjoy card games independently.

#### Complexity and Cost:

**Con:** Increased Development Complexity - Implementing server-based communication adds complexity to the system architecture. This complexity may lead to increased development time, costs, and potential technical challenges that could affect the reliability of the overall solution.

#### Privacy and Security Concerns:

**Con:** Data Privacy and Security Risks - Storing user-related data on a server raises privacy and security concerns. Ensuring robust security measures and complying with data protection regulations become critical, adding an additional layer of complexity and responsibility.

### Conclusion:
While the use of a server brings advantages such as centralized data management and dynamic content delivery, potential drawbacks like latency, dependency on internet connectivity, development complexity, and privacy/security concerns should be carefully considered. The decision should align with the project's goals, prioritizing a seamless and accessible gaming experience for visually impaired individuals. The choice between server and serverless architectures ultimately depends on balancing the benefits and challenges to meet the specific needs of the target user group.
